It also raises Fiora's strength by 20%, plus 5% for each additional enemy after the first. Double Wind: This is needed to increase tension. Ether Drain(lowers enemy Ether and increases Fiora's, bigger effect when used on more than 1 enemy) Air Fang (2-hit combo that inflicts Break) Double Wind (damages enemies in a frontal cone, increases Tension) Second Gear (increases physical Arts damage) Ether Drain: Fiora creates a special field around her that absorbs enemies’ ether, reducing their ether and giving it to Fiora both by 20%. 25% of the talent gauge will be restored per toppled/dazed hit. Power Drain is worth leveling up. Also, for each additional enemy that she absorbs ether from, Fiora … This is generally a great Art that is useful in several builds, so we recommend setting it and leveling it up. Final Cross needs very high tension, so this is absolutely necessary. I've used her here and there and I haven't gone too in depth into her character gameplay wise, (since Shulk/Dunban/Riki is my go to squad with Melia being a good substitute for Shulk, Reyn/Sharla being quite forgettable gameplay wise) despite me having 90+ hours and almost done my first NG+. Ether Drain(lowers enemy Ether and increases Fiora's, bigger effect when used on more than 1 enemy) Air Fang (2-hit combo that inflicts Break) Double Wind (damages enemies in a frontal cone, increases Tension) Second Gear (increases physical Arts damage) Power Drain is one of Fiora's Ether Arts in Xenoblade Chronicles. Fiora is a bit more well rounded too, as she can make use of physical attacks in addition to her ether ones, and she is much better at surviving enemy attacks when pressured. I want to know in depth about seven's pros and cons and what makes her viable/useful in a party. Cause ether damage and will paralyses the enemies around Fiora in a circle. Healing Energy: Max Aura Heal VI with this can get Fiora's HP from low to max easily. Arts List and Guide You still don't want to use her as a tank generally, but she is one of the most well-rounded characters, save for her lack of party healing Arts. Brushed stainless steel finish drain covers are sold separately. It is a status art that reduces the target's Strength by 20%. Healing Energy is one of Fiora's auras in Xenoblade Chronicles. Find out how to use Ether Drain, and whether or not this art is worth leveling up! Drain covers are made of lacquered stainless steel and are supplied with each shower base in the matching color of the base. Share your thoughts, experiences and the tales behind the art. LENGTH: 6” … When this art is activated, all debuffs are removed and Fiora gains a Regenerate buff while the aura is active. Xenoblade Chronicles: Arts. 200 ~ 335: 40 ~ 29.2: Mag Storm: 49: Ether Art Release an ether wave striking all in range. Ether Art Lock Fiora's sights onto a single enemy, creating an Aura of focus.-90 ~ 49.5: Ether Drain: 1: Ether Art Special field that absorbs ether.-30 ~ 16.5: Double Wind: 42: Physical Art A dual-bladed outward slash, striking enemies in front. With Dunban taking most of the aggro, Fiora can easily go behind the enemy and deal 3x damage. This Art is one of Fiora's better Arts, and if you have extra AP, you can't go wrong spending it on this one. This page explains the effects of Ether Drain, an Art in Xenoblade Chronicles: Definitive Edition (XC1) for the Nintendo Switch. Double Blade: This is her basic attacking move. Is worth leveling up VI with this can get Fiora 's auras in Xenoblade ether drain fiora … Energy. ” … Healing Energy: Max Aura Heal VI with this can get Fiora 's Strength by 20 % plus! Is generally a great art that reduces the target 's Strength by 20 % Strength by 20 % shower... 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